Battle Rules

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1. Ability Gauge: Used for unlocking your character’s Ability.
2. HP Gauge: The character’s remaining energy.
3. Partner: Your current partner and their HP Gauge.
Use X1-LT-button-18px and X1-RT-button-18px to swap them in and out.
4. Time: The remaining time in the round. When this hits zero, the battle ends.
5. Support Character: Characters that refill your HP or help you out in other ways during battle.
Character portraits will be darkened once they perform their support action for you.
6. Burning Gauge: Used to “Awaken” and go into Burst mode. This goes up as you land hits, take damage or call on certain support characters.
7. Combo: The number of consecutive hits. Displayed during a multi-hit attack.

Winners and Losers

1. If a character’s HP is reduced to zero before time runs out, that character is KOed.
If the character has no partner to swap in, their opponent wins the battle. If a partner is available, he or she will automatically swap in. Beat all team members, and you win the battle.

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2. If time runs out while both sides still have HP left, or if they defeat each other simultaneously, the battle is a draw.
3. The game will show the Results screen after battle.

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The Balance of Battle

The three basic moves — attacking, guarding, using a Guard Break — are all strong or weak against each other. Mix in Abilities and Haki, and that makes for five intertwining elements in battle.

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