Combat Battle and Base Battle Rules
Combat Battle
The team that defeats the specified number of enemies first wins. If the specified number isn’t reached before time runs out, the team that defeated the most enemies wins. A draw results if both teams defeat the same number of enemies. Acquiring the scrolls that appear on the map at regular intervals will give the player or team support effects of various kinds.
Scroll Gauge
The gauge fills and empties over time. When it fills to the maximum level, a scroll appears. The scroll disappears if the gauge completely empties.
Distance from scroll
Getting Knocked Out
Characters get knocked out when their Health Gauge completely empties or they fall off screen, but they respawn after a certain period of time. You can change slots by pressing the button while waiting to respawn.
Note: If you are using a Ninja Master, you cannot change avatars while waiting to respawn.
Base Battle
Teams vie to take over the three bases on the map. The Score Gauge rises when a team is in possession of two or more bases. The first team to have its gauge reach the maximum level before time runs out wins. If time runs out before that, the team with the highest score gauge wins. A draw results if both teams’ gauges are empty.
Score Gauge
Base Possession
The Possession Gauge starts filling when a team enters a base, and if reaches the maximum level, the team gains possession. If the team leaves while the gauge is filling, it will start to empty, and if the enemy team invades, it will stop. You can also steal a base from the enemy team by filling up the gauge.
Possession Gauge
Overtime
The battle goes into overtime if the score is tied after time runs out, or if both teams did not achieve the objective and the team with inferior numbers is in possession of two or more bases.