❶ Time Limit: The time limit for battles and quests. If this time reaches zero, the quest ends in failure. If it reaches zero in Duel Mode, the character with the most HP left is the victor. If you have infinite time, you will fight until one character runs out of HP.
❷ HP Gauge: The player’s HP. You lose when it reaches zero.
When fighting together with a partner, the two share a single HP Gauge.
❸ Magic Gauge: The power needed to perform magic and Special Actions. The gauge depletes when you perform either, and recovers fully when you don’t use any magic for a set period of time.
❹ Player and Character Type: Shows the face and the character type of the player.
Speed: Standard attacks and fast movement
Power: Strong attacks, with slow movement speed
Magic: Proficient at magic, but all attacks drain the Magic Gauge
❺ Special Gauge: Filling this gauge lets you unleash a Special Move. The gauge fills by attacking enemies or taking damage.
❻ Partner and Character Type: Shows the face and character type of your partner.
❼ Partner Trust: The trust between the player and their partner. The higher the trust, the more likely a co-op attack can occur.
❽ Markers: Displays above the head of enemies and your partner.
❾ Lock-On Marker: Mark that appears when you lock on to an enemy.
❿ Appeal Points: Points that increase by showing off in battle. The higher these points, the more likely your Hearsay Level will rise at the Results screen.
The basics for character movement in battle. Avoid attacks and move to the enemy’s rear.
Movement > Left stick
Run in the direction you tilt the left stick. Note: Power type characters move at walking speed.
Sidestep > button + left stick
Allows you to move quickly over a set distance. Very useful for dodging and getting in close. Can be used on the ground or in the air.
Jump > button
Jump in place. Tilt the left stick while jumping to jump in that direction.
Search Dash > button twice
Move forward with a high-speed dash on the ground or in the air. When lock-on is active, you will dash towards the locked-on enemy.
Super Jump > button + button
A jump higher than the normal jump.
Mirage Step > button + button
Use magic to move instantly behind a locked-on enemy. Effective against guarding enemies. Note: Will not work if you’re too far away.
Guard > button
Assume a guard stance, holding down the button to guard against attacks from the front. Doesn’t work against attacks from the rear. If you guard at the moment an attack hits, you can execute a Mirage Step without consuming magic.
The most basic attack method.
Attack (Weak) > button
A fast attack with low power but few openings.
Attack (Strong) > button
A powerful attack that sends foes flying, leaving them open for pursuit. Some characters can chain these together into a combo attack.
Power type characters will not flinch when taking damage at the beginning of a strong or weak attack, and damage received is reduced to 10%.
Combo Attack > button repeatedly
Landing multiple hits on an enemy will change your attack into a combo attack. The number of blows in your combo changes depending on the character.
Shoot > button
A long-distance attack that can hit foes from far away.
Characters that fire heavy-duty shots can cause enemies to flinch when the attack lands.
Moves that use magic to perform. The amount of magic used differs for each move.
Magic 1 > button + button
Meliodas’s “Full Counter”
Magic 2 > button + button
Meliodas’s “Dash Slash”
Magic 3 > button + button
Meliodas’s “Blade Flash”
A super-powered move you can unleash when the Special Gauge maxes out.
The Special Gauge fills by attacking enemies or taking damage.
Special Move > button
A super-powerful move. The Special Gauge depletes completely upon activation. Refill the gauge to use the move again.
Locking on to an enemy will focus all attacks unleashed in battle on that enemy.
Lock-On ON/OFF > button
▲Cursor with lock-on
▲Cursor without lock-on
Switch Targets > Right stick
You can switch between targets when multiple enemies are on-screen. The lock-on marker changes for versus characters and other characters.
Note: You can only switch targets in versus mode.
Turning off the lock-on will let you use the camera controls.
Camera Controls > Right stick
Freely move the camera in any direction.
Note: Camera control settings can be changed in Camera Controls under Settings.
Reset Camera > button
Reset the camera to face the enemy. Pressing the button with lock-on OFF will reset the camera to the direction your character is facing.
When you have a partner, using 25% of the Special Gauge lets you request a Co-Op attack.
Call for Help > Down button
Requests a Co-Op attack.
◆Co-Op Attack Mode
If your partner accepts your Call for Help, Co-Op Attack mode will activate.
During Co-Op Attack mode, using magic
won’t consume any of the Magic Gauge.
If you chain enough attacks over a set period and max out the Co-Op Attack Gauge…
…you’ll unleash a super-powered finisher!
Whether your partner accepts your Call for Help depends on the level of trust they have with you. The more marks there are the higher the trust, and the more likely they are to accept a Call for Help.
Destroying large objects like houses or boulders will cause magic traps to appear. Hitting a magic trap with attacks activates it, unleashing effects on player, partner and enemy alike.
▲Appears when a boulder is destroyed.
▲Attacking a magic trap will move it in the direction of the attack and activate it after a set period, inflicting damage in the area of effect.
◆Different Colours for Magic Trap Effects
Yellow: Rock Shower
Purple: Lazer magic trap