An introduction to the basics of battling in Story Mode, Adventure Mode, BORUTO’s Tale, Online Battle, and Free Battle.
■ If you bring your foe’s Health to 0 within the time limit, you win.
■ If both fighters’ Health is the same after time expires, or they KO each other simultaneously, the round is a tie.
■ If time expires, whichever fighter has more Health wins.
Click the touch pad button during battle to bring up the Pause Menu.
The options available depend on which game mode you’re in.
In addition to basic combat, some battles have additional gameplay elements to work with.
You may trigger an animation that destroys your foe’s weapon.
Strike your foe under the right conditions, and you may damage their costume, lowering their defense but boosting their attack.
Onscreen buttons or afterimages show you what to do in these interactive action sequences.
You may find yourself facing off against a mob of foes during the game story.
Preparing for Battle
Select a leader
Select the character you want to use in battle. Press the or buttons to page through the character list.
Select Support Character
In a Team Match, you’ll select a Support Character to go with your leader.
*Press the or buttons to change character costumes in this screen, if any other ones are available
Press the button to select a customized character.
Adjust the battle options, if the current game mode lets you. Click the touch pad button in the Character Select screen to access. Move the cursor and use the left stick or directional buttons to change settings.
Change the ninjutsu you’ll bring to battle. Select “Settings Complete” to go on.
Select the stage to fight in, if the current game mode lets you. In stages with a “Drop! Watch out!” icon, you’ll take damage if you fall into a pit.
You can set the number of rounds in a Online Battle or Free Battle. If you opt for three rounds, whoever wins two rounds first is the winner. You can also move around and change leaders between rounds.
Gauges at Start of Next Round
Life Gauge: Round Winner > Retained from end of last round
Round Loser > Refilled to MAX
Chakra Gauge: Refilled to MAX
Substitution Gauge: Refilled to MAX
Storm Gauge: Resets to 0
1. Life Gauge
Displays your current Health.
2. Chakra Gauge
Displays your current chakra level.
3. Substitution Gauge
Required to use your Substitution Jutsu. This fills over time, among other ways.
4. Storm Gauge
This fills as you call for support or use moves that consume chakra. When it’s maxed out, you can perform a Linked Secret Technique.
5. Support Gauge
Displayed around your Support Character’s icon. Consumed when you use Support Ninjutsu or change leaders.
6. Time limit
The amount of time you have until the end of battle.
7. Ninja Tools
The types and quantities of Ninja Tools at your disposal.
8. Battle Round
The count of rounds in the battle.
9. Ninja Treasure Notice
Fulfilling certain conditions during battle will allow you to acquire special Ninja Treasures. Upon acquiring a Ninja Treasure, a notice will appear on the battle screen to notify you of your acquisition. Ninja Treasures you have collected can be viewed in the Items List, which is accessible from the Main Menu in Adventure Mode and BORUTO’s Tale. Once acquired, Ninja Treasures can be exchanged for collection items at the General Store Bandai, which is accessible from Collection and the Online Battle menu.
Jump > button
Leap into the air.
Double Jump > button while jumping
Press the button to jump, then press it again to execute a Double Jump.
Ninja Move > left stick + button while jumping
Execute some fancy footwork in the direction you move the left stick to keep your foe flat-footed. Keep the button held to execute a chain of Ninja Move sidesteps.
Ninja Dash > button twice rapidly
Make a high-speed dash toward your foe. During a Ninja Dash, you’ll automatically deflect any kunai, shuriken, or other flying objects.
Strike Attack > button
Execute a strike move.
Combo > button rapidly
Execute a combo. Press the left stick in certain directions to change the type of combo. See the 1P (or 2P) Combo List in the Pause Menu to see what’s available.
* Some characters perform combos with the button
Throw > Guard + button
Throw your enemy. Throws cannot be guarded against.
Shuriken > button
Throw a shuriken or kunai.
Guard > button
Guard against enemy attack. Guard too many attacks in a row, and your foe will trigger a Guard Break and knock you out for a period of time. Move the left stick back and forth and press the buttons repeatedly to recover a little faster.
Substitution Jutsu > button just before an attack lands
Substitution Jutsu lets you dodge enemy attacks. One notch will be taken off your Substitution Gauge every time you perform one.
Counterattack > Guard + button just when an attack lands
Get the timing just right, and you’ll counter your foe’s attack and send them flying.
Rebound > Hold down when sent flying
Make a safe landing from a blow, letting you avoid losing any Chakra Spheres.
Use Ninja Tool > directional buttons
Pressing down, left, up or right on the directional buttons will activate the Ninja Tool assigned to each direction. You can assign Ninja Tools to directions from the Main Menu in Adventure Mode and BORUTO’s Tale.
Edit Ninja Tools
You can use Edit Ninja Tools to assign Ninja Tools to directional buttons from the Main Menu in Adventure Mode and BORUTO’s Tale. Select the Ninja Tool you wish to use from the list, then use the directional buttons to choose a direction on the Item Palette. Press the button to confirm, and the Ninja Tool will be assigned to the Item Palette. Ninja Tools can be purchased at shops.
Chakra Load > button
Release your chakra to surround yourself in a blue aura, letting you unleash assorted Chakra Load moves.
Refilling the Chakra Gauge
You can fill up the Chakra Gauge in two different ways: Hold down the button to perform a Chakra Charge, or pick up the Chakra Spheres dropped by foes when they hit the ground.
Pick up Chakra Spheres
Do a Chakra Charge
Chakra Load Actions
Chakra Shuriken > Chakra Load + button
Fire a shuriken that’s stronger than normal ones. Some characters might throw different weapons as well.
Chakra Dash > Chakra Load + button
Dash towards your foe, automatically deflecting any kunai, shuriken, or other flying objects. This has more range and speed than a normal Ninja Dash. Hold the left stick back to execute a Chakra Back Dash with this move.
Charged Chakra Dash > Chakra Load + hold button
Dash along the ground with more range and speed than a Chakra Dash.
Ninjutsu > Chakra Load + button
Perform your character’s unique ninjutsu. Some fighters have air-based ninjutsu which change depending on how long you hold the button down.
Support Ninjutsu > / buttons
Use a Support Ninjutsu when your support character’s Support Gauge is at MAX.
The Support Gauge is used when unleashing a Support Ninjutsu or changing leaders. It gradually refills over time.
Change Leader > right stick
If your support character’s Support Gauge is over 50% full, this lets you change control to that character. You can also do this during combos to connect the combo to the other character.
Once your Storm Gauge is full enough, your character will glow yellow and automatically launch a Support Action. Each character has their own Support Actions they can unleash.
Add an extra strike to moves that blow the enemy away. If your foe executes a Strike Back, press the or button to execute a Counterattack Substitute, regardless of how full your Storm Gauge is.
Attack alongside your player when using Chakra Shurikens.
Boosts the speed of a Chakra Charge.
When a Guard Break triggers, your support character appears to guard for you.
When your foe executes a Ninja Dash or Chakra Dash, your support character appears to guard for you.
Secret Technique Substitution
When your foe executes a Secret Technique, your support character takes the strike, leaving you undamaged. The support character will not be available for a period of time afterward.
When you fall into a pit, your support character falls in for you and puts you back in the field. The support character will not be available for a period of time afterward. All characters can do this, regardless of how full their Storm Gauge is.
Secret Techniques and Awakenings
Secret Technique > button
Perform your character’s unique Secret Technique.
Linked Secret Technique > button
This becomes available if your Storm Gauge is maxed out. Using it brings the gauge back down to zero. Depending on who’s in your team, the final move launched might be a Combination Secret Technique.
Awakening > Hold button until Awakening Lamp lights up
Once your Life Gauge goes below a certain level, the Awakening Lamp will appear next to your Chakra Gauge. Keep charging chakra to light the Awakening Lamp and unlock this move.
Perform an Awakening when your Storm Gauge is maxed out, and everyone on your team will Awaken at once. Depending on your team’s makeup, this could trigger an Awakening combo.
Elemental and Status Effects
If you’re hit by a Fire, Lightning, or Water-Style move, you’ll get an Elemental Effect. Once you do, your body will take continual damage. Elemental Effects go away quickly if you execute a Ninja Move.
Your character’s status may change after being hit by certain attacks, using certain Ninja Tools, or going out of an Awakening. When this happens, you’ll see a Status Effect icon underneath the Substitution Gauge.
Status Effect Icons
Movement Speed Up
Movement Speed Down
Better Chance of Guard Break
Life Gauge Drain
Cannot Take Action
Cannot Use Chakra
Automatic Substitution Jutsu
Can’t Awaken (Post-Awakening)
Recovery Speed Up
Chakra Recovery Speed Up / Deflecting Enemy Shuriken
Easier to Build Chakra Gauge / Easier to Build Substitution Gauge
End of Battle
If you win the battle, you’ll see your battle score and money earned on this screen. Press the button to view the requirements needed to earn bonuses.
Battle Score Screen
Bonus Requirements Screen
After boss battles in Story Mode, you’ll see your battle score in a simplified results screen.
After battle, the game will auto-save your progress and continue forward. Do not turn off the power while the auto-save icon is onscreen.